![]() ![]() Percentage chance of empty casing, hull or drained cell/pack/tank This type of cell is superior to overcharged cells.ĭamage Threshold modifier Damage Threshold modifier It requires Vigilant Recycler and can only be crafted at a workbench. The only drawback is a slight increase in weapon degradation. Using this ammunition type also negates 10 points of an opponent's Damage Threshold.Īdded in the add-on Gun Runners' Arsenal, this sub-type causes 30% more damage, penetrates armor more effectively, and weighs less than the standard microfusion cell. ![]() The max charged version of the microfusion cell deals the highest possible damage (x 1.5 or 150%) at the expense of highly increased weapon degradation (x 2.50 or 250%). ![]() This comes at the cost of having the weapon deteriorate at a faster rate (x1.50 or 150%). Over charged microfusion cells gives a damage multiplier of (x1.25 or 125%) and negates 5 points of an opponent's Damage Threshold. The reduced charge results in 85% damage, but also reduces the strain on the weapon to 85% as well. Variants Microfusion cell, bulk īulk microfusion cells carry less charge than standard microfusion cells, but are substantially cheaper to compensate. ![]() ¹ Due to Vigilant Recycler having Science 70 as a pre-requisite, none of the Optimized recipes can be made at the skill listed in the workbench. ![]()
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